Spectrum Light Engine
Spectrum Light Engine: Classified Briefing — 1984, England
Location: Redacted. Access Level: TECHNICIAN.
In a hidden sector, a brilliant yet reclusive inventor—Smith—has created a prototype that defies convention:
The Spectrum Light Engine
It doesn’t just transmit data...
It illuminates it.
Abandoning copper wiring and crawling baud rates, this revolutionary system transmits ultra-fast data pulses through coded polymer light channels.
It could redefine computing and telecommunications for the next century.
But there’s a catch...
The system is unstable.
The data must flow continuously.
And you—The Technician—must resolve the prototype from the inside out.
Your Mission
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Keep the data moving
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Outsmart corrupted program logic
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Avoid your own data trail
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Recover missing code and stabilize the engine
Each sector runs on a 60-second failsafe loop.
When the timer hits zero, the system reconfigures.
The Spectrum Light Engine waits for no one.
Sector Hazards
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White error blocks = corrupted data — collect these to patch the stream
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Coloured blocks = unrecoverable anomalies — contact will crash the system
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Lost code letters = vital fragments — collect them to repair structural integrity
Controls
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W / A / S / D — Move through the data grid
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P — Pause the SLE program
BOOT SEQUENCE: INITIATED
Boundary Integrity: CRITICAL
Technician, your time starts now.
Updated | 6 days ago |
Published | 26 days ago |
Status | In development |
Platforms | HTML5 |
Author | WOMBAT33R |
Genre | Puzzle |
Tags | 8-Bit, AI Generated, Retro, Short, Singleplayer, ZX Spectrum |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | Blog |
Development log
- Sector 3 and the SSBs6 days ago
- Sector 2 implemented17 days ago
- Artwork update25 days ago
Comments
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Hello everyone! Thanks for checking out my 1st game - a throw back to the mighty ZX Spectrum.